Friday, July 20, 2007

Gas Mask

code: http://blacksteel.nma-fallout.com/tutorial/code7.txt
download: http://blacksteel.nma-fallout.com/files/items.zip
Define item name in ItemPid.h or use its number (number from proto items without zeros) Add code to map script. Wear mask by put it to weapon slot, otherwise you will get poisoned from time to time (map update) by given amount in poison command.

Thursday, July 19, 2007

Shooting on scenery

code: http://blacksteel.nma-fallout.com/tutorial/code6.txt
Ability to shoot doors using gun depend not on script, but type of scenery object . So made new scenery as "wooden portal" to shot it. Each scenery could have normal and demolished version. Script after shot remove one scenery and place in the same hex another (destroyed) one. Number of last scenery pid is 33556283 each next is that number +1

38 Talking Heads

download: http://blacksteel.nma-fallout.com/files/38heads.zip
Pictures for talking heads. They are actors from old movies so should fit to 50th game atmosphere. Some of them have changed background. BoS armors was taken from Fallout1 and modified (chain hood, left pauldron)

Tuesday, July 17, 2007

Worldmap item

code: http://blacksteel.nma-fallout.com/tutorial/code5.txt
download: http://blacksteel.nma-fallout.com/files/items.zip
This item will open worldmap screen, so you dont need to search exid grids (and now some maps dont need to have exid grids) This item not work when combat is initialized, because players could use it as easy way to eascape from battle.

Empty encounter table

download: http://blacksteel.nma-fallout.com/files/etable.zip
Put this file to data/data and you will see no longer encounters. Use this trick if you want get experience and stuff only from solving game quest. Encounters was probably develop to made game more dificulty, but paradoxally its hard only without them.

Junk Train

download: http://blacksteel.nma-fallout.com/files/junktrain.zip
Its scenery of new wasteland vehicle. Junk Trains are very cheap, made from everything was possible to find around. Peoples build them to transport stuff between nearest towns and its alternate for animal/slavery caravans. Engine was designed to burn trash and toxic waste, to save money. I made it the same way as Cruiser, by modify scenery from game.

Monday, July 16, 2007

CRUISER

download: http://blacksteel.nma-fallout.com/files/cruiser.zip
Its scenery of heavy armored train called "Cruiser" + railroad tracks. Lack of fuel and many dangerous on wasteland made that peoples dont use individual cars but travell betwen towns by trains. Such train was designed for long distance travell trough dangerous areas: air filtering system, armor and cannon like tank. I made it by mix together few scenery from game.

Rope and climbing

code: http://blacksteel.nma-fallout.com/tutorial/code4.txt
Use some scenery trick: place broken elevator picture with rope and in the same place elevator shaft without rope with that script. To place one scenery on second: press M in mapper and hold mouse button on scenery, then move it to hex where already is something. When you place one picture to other, visible will be only this second. Script just remove one picture and appear second picture which is behind. In practice: if you use rope on broken elevator shaft it will disappear and you will see second picture: shaft with rope. This second shaft must be "stairs" obiect (make new scenery proto) so when you use it, you will climb level down/up.

Flare

code: http://blacksteel.nma-fallout.com/tutorial/code3.txt
When you hold in hand "burning" fare, light level on area will increase, when you hide flare to backpack light level will again decrease. Add this script to critter (because he is check by game engine very fast) and hide him behind wall or different map level (because when you kill him, script will work no longer) Script check what item you have in hand. When its burning flare, then increase light level, otherwise decrease it to darkness.

Dumb/Wise Description

code: http://blacksteel.nma-fallout.com/tutorial/code2.txt
Description of scenery objects depend on IQ stat.

Barrel Trap

code: http://blacksteel.nma-fallout.com/tutorial/code1.txt
Barrel explode automaticly when you walk near. You need to add the same script on spatial under barrel and barrel which will disappear after explode (under normal barrel will be hidden flaming one) So when you walk near barrel, it will explode like bomb causing large domage, and after explosion leave flaming barrel remains.