Friday, March 7, 2008

Top 3 laser guns













I see two options: made large amount of differend guns, or only few which can be upgraded during experience in repair and science skills. They will look the same but have different characteristic (more damage, ammo, range) Here is my 3 favourite: A only burst for close range B single and burst for medium range and medium damage C only single but long range. A and B slowly but best damage. These three guns will be enough i think. Download: http://blacksteel.nma-fallout.com/bsm2new/top3laser.zip

Friday, February 29, 2008

Container v5

code http://blacksteel.nma-fallout.com/tutorial/code13.txt
Each point of perception increase your chances to find something by 10% and luck give extra 3-30% chances. Now you may select PER 7 and LUC 10 to have the same chances as PER 10 and LUC 1. With PER 6 and LUC 5 you have 60+15=75% chances. Luck will work as bonus to every action so its worth to select it. Amount of items depend on place where you search and will be randomly. For example junk: in boxes 1-1 in car wrecks 1-3 junk on table in workshop 1-5. Or food in boxes 1-1 in fridge 1-3. I think this system is best because simple and universal. Each action will test one stat plus luck bonus. Also am think about made very bad consequences when select "gifted"

Wednesday, February 20, 2008

Junk generator






code: http://blacksteel.nma-fallout.com/tutorial/code9.txt
Car wrecks and boxes scenery turn into containers with this script. Chances to find something depend on few stats like PER to see a thing END because search require time and energy, also usefull LUC. Usualy such item could be junk, used later on workshop to build own items. Scrip work on map enter procedure, to avoid use typical cheat by load/save when failure.

Friday, July 20, 2007

Gas Mask

code: http://blacksteel.nma-fallout.com/tutorial/code7.txt
download: http://blacksteel.nma-fallout.com/files/items.zip
Define item name in ItemPid.h or use its number (number from proto items without zeros) Add code to map script. Wear mask by put it to weapon slot, otherwise you will get poisoned from time to time (map update) by given amount in poison command.

Thursday, July 19, 2007

Shooting on scenery

code: http://blacksteel.nma-fallout.com/tutorial/code6.txt
Ability to shoot doors using gun depend not on script, but type of scenery object . So made new scenery as "wooden portal" to shot it. Each scenery could have normal and demolished version. Script after shot remove one scenery and place in the same hex another (destroyed) one. Number of last scenery pid is 33556283 each next is that number +1

38 Talking Heads

download: http://blacksteel.nma-fallout.com/files/38heads.zip
Pictures for talking heads. They are actors from old movies so should fit to 50th game atmosphere. Some of them have changed background. BoS armors was taken from Fallout1 and modified (chain hood, left pauldron)

Tuesday, July 17, 2007

Worldmap item

code: http://blacksteel.nma-fallout.com/tutorial/code5.txt
download: http://blacksteel.nma-fallout.com/files/items.zip
This item will open worldmap screen, so you dont need to search exid grids (and now some maps dont need to have exid grids) This item not work when combat is initialized, because players could use it as easy way to eascape from battle.